Changes made to the directories located in here:

Version 0.91.7:

Dragonquest updated to add no_pass zones behind the exits.  In this
way, players and monsters can not get on the 'wrong' side of the
exits.

Added undead ruins (3 level map, generic/undead.[123]).  The entrance is
located in the 'undead ruins' in the middle of the forest on map world_e1.

Twisty house added to /city/city.  The map itself is /city/houses/maze1.
This is a low level (beginner) dungeon.


Version 0.91.6:
Added nasty_house to brittany/Brest (nasty house was
formerly eeur/map.frode.15 (not connected)

Added 'High Tower' to Wolfsburg (piratetown.)  This is a 4 level
tower that was formerly part of the esben (eeur) maps.

Magara removed - most of the maps are still available in other
towns (mostly Navar City, Santo Dominion, and Wolfsburg)

Version 0.91.5:
New quest map added to brittany area (asyvan)

Version 0.91.4:
Port Joseph added.

Version 0.91.1:
Added some more of the esben maps.  Removed some of the excessive treasure
from the cd map (second floor of the castle)

Version 0.91.0:
Removed all maps from PROBLEM directory which require major work
(ie, uncompleted maps).  Maps that just need inspection or minor
changes still in place.

Version 0.90.5:
Removed all unlinked maps (or moved to PROBLEMS)

Version 0.90.2:
Chico maps used.
removed dtabb/city (doesn't look to be linked in, and looks like base
	city was based on this file)
removed tmp directory:  Looks like these were maps that were being worked
	on by other people, and were not linked in.

------------------------------------------------------------------------------
General map structure: Cities should be in the top level of this
directory (ie, navar_city, santo_dominion, city, etc.)  Then, in general
maps that that city uses it are in the same directory is in subdirectories.
This makes it easier to glance through all maps in some area.

 However, this not totally true.  For maps that were not part of the
original city, these tend to be located in a separate top level
directory, called whatever the original map directory was.  This keeps
it easier to know what maps were added.

------------------------------------------------------------------------------
The following is a list of general quality of maps.  While many people want
a near infinite amount of maps, there is a limited number of high quality
maps.  However, general quality is listed here, so that as more good maps
are added, perhaps some of the poor maps can be removed.

Quality and meaning:
Excellent - In general, meets all the qualities in the mapguide
document (in the core distribution, doc/mapguide).

Good - Meets most of the requirements, and doesn't actually fail in any.

OK - somewhere between Good and Mediocre.  These maps don't have any
major failings, but aren't anything special either.  A lot of hack/slash
maps are in this area.

Mediocre - Meets several of the requirements, but perhaps fails a few
that makes for really good maps.

Poor: Maps that should fail in several areas - these probably should not
be in the first place.

These are all fairly subjective ratings.  The goal is really to give a
general idea of map quality, and get some idea which maps should stay
and go.

------------------------------------------------------------------------------

The ratings are in general by top level directory in the maps directory.
This is because, in general, all the maps in the directory have the same
general style and quality.  The rating code and then some comments are made.

Please don't take any of these ratings personally - This is just a quick
rating I did from memory and from quickly looking over the maps in the
editor.  Each person may have different tastes in maps - the ratings to some
extent reflect my tastes and requirements in the map guide document.  If you
strongly disagree with any of these ratings, send me mail about why.  These
are just meant as rough approximations.

Gwendale: OK - no real failings in the maps, but they are mostly
hack/slash maps with no quest.

brittany:  OK -  The quests are fairly minor - getting and item
from a dungeon to get into the next dungeon, and so on.  The maps are
mostly hack and slash, but this is one of the only very high level areas
around right now.

cd: Mediocre - mostly hack/slash, no real quests, and progression difficulty
of monsters is quite rapid (first couple levels have fairly easy monsters,
while the third level has some really pretty nasty monsters.)

city: Good/Excellent - a lot of NPC's with information, many quests that
require getting knowledge of knowing where to get the right object.

dtabb: OK - would probably rate Good or Excellent, but several quests
are not completed, plus there are some maps which are pretty straight
hack/slash.

ender: Good - a good number of quests like in city.

esben: OK/Good - no real questions, but not really straight hack/slash
either.  In some cases, you do need to pay attention to certain things, and
there are some clever maps in here.

generic:  This directory contains maps that were in the top level
of the old directory.  quality will very likely vary.

hendel: OK/Good - pretty much a straight hack/slash series of maps, but
done in a good fashion.

kar: OK/Good - another set of pretty much hack/slash maps, but also done in
a good fashion.

langley (Port Joseph): Good - a new set of maps (0.91.4), which have a fair
amount of questing in it, and some hack and slash.  But no real failings in
the map.

mcz (excluding Navar City): OK/Good - some quests on the maps, but nothing
that extensive or especially difficult.

mcz/Navar_city: Good - a couple quests, plus various pieces of information.
No failings.

peterm: Good/Excellent - all the maps have some sort of quest, and can not
be solved through straight hack/slash.  Plus, each map tends to have some
type of unique reward, which gives reason to actually solve the map.

santo_dominion:  Mediocre/OK - map quality varies - some maps actually might
be Poor.  But in general, of all the maps, there aren't really any that do
have quests or that require more than hack/slash.  Some maps are
interesting, however.

skud: OK - is just one map series, and seems to not be fully completed at
that.  A high level dungeon, which has some minor quests, but no great
reward.

terrain: NA - encounter maps that have no meaning unless random encounters
are enabled.  For their purpose, they are not bad.

world: NA - the world as it is known.  Actually, it is pretty good, but
is probably never going to be replaced, just expanded.

------------------------------------------------------------------------------

README from 0.90.1 map distribution:

 These maps are from the crossfire 0.90.0 distribution.  They have
been converted by various programs and scripts to work with 0.90.1.

 These changes include:

Changing food (number) fields to slaying (map_path) fields.  Unfortunately,
this may have the effect of changing some food fields that do not apply
to exits.

Changing obsolete objects (steinblokk, mine1, etc) to their new names.

Changing monster names (ninja, warrior) to their monster names.

Relocation of the starting village into its own directory.

 Some maps have also had minor bug fixes put in (missing shop floors), or
minor additions made (adding of shop_signs, or relocation of those signs
so that they actually work.)

 If you notice any problems with these maps, please let me know.


One thing that should be done is to actually make sure all the maps
contained in here are actually accessible.  Any maps not accessible
should either be removed, or be made accessible.

------------------------------------------------------------------------------
Mark Wedel
master@rahul.net
